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Below the Stone - A Pixelart Caving Roguelike about Dwarves

Created by Strollart Studios

A hand-drawn pixel art roguelike about dwarves, mining, and resource gathering.

Latest Updates from Our Project:

400 Backers! More than two weeks left.
over 2 years ago – Sun, Sep 19, 2021 at 11:40:34 AM

Thank you to everyone whose gotten us to 400 backers!

To everyone whose backed us, been sharing our campaign, and whose joined our community; THANK YOU for making this happen! We still have a little over two weeks left in our Kickstarter campaign, but I thought it would be worth writing a little update to commemorate our progress that we made!

Our original Kickstarter had 171 amazing backers which all believed in our project, and today we more than doubled that number, and more than quintupled the amount raised by those same amazing backers with the original Kickstarter.


Another great part of the community is the stuff our community creates, last week we were also featured in JenEricLive's PAX West Top 5 indie games, give them a watch and guess where we made it to!

Remember to join our discord and follow us to keep up with all the updates!


JOIN THE OMMUNITY ON DISCORD: discord.gg/8AwwTPf


FOLLOW US ON TWITTER: https://twitter.com/BelowTheStone

CAMPAIGN SHOUT OUT:

Harvest Days: An open-ended country-life RPG

Harvest Days is an open-ended country-life RPG inspired by classics. Create your dream farm, grow crops, nurture animals... The game is developed by a father and son duo, Family Devs. Published on PC and Consoles by Toplitz Productions.

CREATE YOUR DREAM FARM

Grow crops, nurture animals, build structures... Fulfil your dreams and manage your very own farm in this lovingly designed open-world game.


Much like Below the Stone, it's about what you do for the community, and if you'd like to support them, check them out here:


https://www.kickstarter.com/projects/familydevs/harvest-days-an-open-ended-country-life-rpg


Thank you for reading!

Only 3 weeks to go - & Important Shout Outs!
over 2 years ago – Wed, Sep 15, 2021 at 09:07:58 AM

We officially passed the TWO week mark!

As we make our way to our next Stretch goal, we have a few people to thank along the way including all the fans who have already supported us and backed us on Kickstarter! I am writing out personal messages to people who have already backed us, so if you hadn't gotten an email yet, it will be coming your way in the next couple days!

At Strollart we try to make a commitment to thank everyone whose supported our project, because each person who supports us deserves to hear it from the developers themselves how much we appreciate you helping make this a reality for us. 

I would also like to officially announce our efforts to team up with BACKERKIT, for those who want add-ons after the Kickstarter is over, this will be your way of still supporting us once we make it. More news on this to come!


With that, I would like to let the next part speak for itself, as these fellow Kickstarters have helped us a long way!


🚨IMPORTANT SHOUT OUTS:🚨

This section is dedicated to people who've helped out our campaign so far, or plan to!  I appreciate each and every one of them for making an effort to reach out to us and to help our campaign, you guys are awesome, and you all helped us reach our goal!

UP FIRST: Advent NEON

Blast your way through the colorful world of Advent NEON, a game with an amazing art style and equally amazing gameplay with will knock your robot socks off! With amazing pixel art graphics, this game is totally up my alley!

Tear up robots with lightspeed attacks and agility. Stop time, and transform when you reach MAX power! Exceed the limits you're used to, and hone Neon's ability to an instinct. Feel the power, in this solo-dev'd passion project inspired by legends like Sonic the Hedgehog, Dragonball, Super Smash Bros, Celeste, DMC and Megaman!

Advent NEON has a demo ready to play right now as well!

With 90% of their goal made, and 9 days to go, we trust they'll hit their goal in no time!

Support their campaign here:

https://www.kickstarter.com/projects/cryogx/advent-neon-hyperactive-2d-action-platforming


Ankora Lost Days


Ankora Lost Days is a single-player survival adventure with exploration and crafting. A tale about growing up, relying on others to overcome challenges and connect with nature. It's cute style, and already massive success caught our attention!

Support them on Kickstarter!

We wanted to thank them for shouting us out already here on Kickstarter by giving them a shout-out back! Like us, they have plans to be on all major platforms. 


The game is inspired by the exploration in Zelda: Link's Awakening and the aesthetics of movies like Where the Wild Things Are or Studio Ghibli’s films like Nausicaa. (Some of my personal favorites!)

Support them here on Kickstarter here -- They have an amazing campaign with many great rewards, so check them out!

https://www.kickstarter.com/projects/chibig/ankora-lost-days-a-cute-as-heck-exploration-adventure


Midautumn: A supernatural rogue-lite


Midautumn is a supernatural game about blasting evil spirits, Asian diaspora culture, and saving your hometown from gentrification -- And with a goal of 30k almost reached, we hope we can help by sharing their amazing game!

In Midautumn The town of Nambo Quay needs your help, so support their campaign! As a pixelart roguelike ourselves, we can appreciate the amazing campaign that they put together., and hopefully we can help put them over the top!

Support their campaign here, you wont be disappointed!

https://www.kickstarter.com/projects/sherveen/midautumn


Akita: King Pig Thinks Pink

Akita: KPTP is a 2D hand-drawn Metroidvania where you explore a fantasy world inhabited by charming creatures, all in an amazing art style and gaming package!

With multiplayer action, this is surely a game me and my friends will play together! Join Akita and Lucy, as they face a myriad of difficulties and dangers, and discover the reason behind these transformations. Explore an open world full of secrets, objects and puzzles until you face the real bad guy.

Their Kickstarter is nearly 30% funded already with 24 days to go, and the whole team at Strollart Studios is rooting for their success! Check them out here:


https://www.kickstarter.com/projects/karumagames/akita-king-pig-thinks-pink-a-2d-hand-drawn-metroidvania


Last but certainly not least: Kokopa's Atlas

Explore, build, and thrive on an uncharted planet in this cozy crafting/survival adventure game! Kokopa's Atlas has been a roaring success on Kickstarter, and for good reason!

Kokopa's Atlas has been in development for more than a solid three years -- and now with it making its debut here on Kickstarter for readers like yourself to lend your support! It is currently over 150% of it's goal, showing just how great a calling this project has!

If you plan on supporting their campaign, tell them we sent you! I absolutely love the style and art in this project, so I hope to plan it soon myself! You can play their demo here!


Support their campaign here:

https://www.kickstarter.com/projects/hypermegapixel/kokopas-atlas-discover-new-beginnings-and-grand-adventure


THANK YOU FOR READING!

Remember to check them out and share their campaigns!

First Stretch goal reached! Bestiary goal next.
over 2 years ago – Wed, Sep 15, 2021 at 08:53:40 AM

First Stretch Goal reached!

My trip at PAX West this year has been amazing overall, but now I'm back, and get to write for our first Stretch Goal post. I was given the opportunity to thank many of you in person for joining us on this adventure, as well as take lots of pictures of the event to share!

We approach our other stretch goals, we make a stop by our first new set of features, the lush caverns inspired by Edger Rice Burroughs's 'Pellucidar', the place where 'hollow earth theory' originates from -- a place where Dinosaurs still live, ancient minerals lie, and long extinct flora grow for dwarves to find and collect.

Early concept for "pellucidar" biome

Along with these additions will come the Thornroots biome, a dangerous place where players will need to make careful step through the twisting jungle of thorns. Both of these biomes will be the home of rare plants that can be used by the new "Grower" NPC, who will let you bring back raw plants in order to grow them yourself at the kingdom.

Early concept of the "Thornroot" biome

Both environments will give a different taste to the usual stone walls that dwarves are used to mining, and will make each adventure even more exciting when descending below the stone.


 We also have some recent fan art to share!

I love seeing fan art of our project, so here is a section dedicated to the people with artistic talent who love Below the Stone!

An angry Kobold by 'MorbidMist'

Love this piece because it shows that careful balance I wanted when creating the Kobold -- of both cute, and hangry. Now I want a kobold plushie... Great work Morbid!

Diggin' it Dain by Eric from 'JenEricLive'

After talking to Eric at PAX West, I found out he was an artist as well as a streamer, and Eric didn't undersell! A great reimagined version of Diggin' it Dain in a new style. Eric did an amazing job with this one! Thank you for sharing!


Rabbit by @ProcessingPixel

The time and patience needed to make such a thing! A fully animated Perler Bead rabbit from Below the Stone. This was amazing to see, and from what ProcessingPixel said, they have more planned! Can't wait to see them!


Thanks & Other Kickstarters section!

Ratten Reich

Ratten Reich is set in a grim and unforgiving world where an ongoing war is fought between anthropomorphic rats, mice, roaches, and lizards. Inspired by the World Wars of our own history, this RTS game is set to make its bloody mark on the industry with superb aesthetics, gritty realism, exciting gameplay mechanics, and more.

This Kickstarter page is powered by Crytivo - a California-based Indie Game Publisher running successful Kickstarters since 2014.


Ratten Reich is nearly half way funded, and with your help, they can get over the edge and into the battle for 100%! Hope they do well, and appreciate their help on our Kickstarter as well!


Support there here at this link!

https://www.kickstarter.com/projects/rr0/ratten-reich/description


Mission in Snowdriftland

"Chubby is back! 15 years after his first appearance, the fearless Snowboy is ready to complete his Mission in Snowdriftland. The long forgotten retro platformer advent calendar shines in new splendor. A pixel art tribute to classic platformers like Super Mario."


Mission in Snowdriftland is a pixel art platformer with a similar history to us on Kickstarter. Despite not making their first Kickstarter goal, they continued to develop the project, and came back again twice as strong as they originally did! 


Stories like this are what inspire us as game developers, and with 51 days to go, with above 90% funding, there is no doubt they will succeed!


Support them here!

https://www.kickstarter.com/projects/tons-of-bits/mission-in-snowdriftland-pixelart-platformer


And of course, thank you to all the fans who stuck with us.

We still have more than three weeks to go with the Kickstarter, and we can already see the bestiary on the horizon! To those who stuck with us, thank you! and if you would like to join our awesome discord community, remember to join here!


Thank you!


-Mike @ Strollart; Below the Stone

Our Buffet of Weapons (also some cross promo)
over 2 years ago – Wed, Sep 15, 2021 at 08:42:37 AM

One of the things that not many people know about Below the Stone is how much art content already exists, but hasn't been implemented yet in the game. I personally (Andrew) am quite impressed, and wish more people knew about these weapons. And what these weapons look like. Because the designs are pretty cool.


This is the root folder that holds all the weapons PNGs. You can see that there are already a bunch of categories. Some of these categories **may** not make it into the game, depending on how things go. But it gives you a peek into the ideas we've had.

The most notable, of course, being pickaxes:

A lot of these pickaxes are yet to make it in, but we plan on starting to add a lot more pickaxes in the next year. Some pickaxes might even be ones you can only find in dungeons (un-craftable). Or there might be "relic pickaxes" that have terrible stats but are rare and worth a lot of money in trade.



I could show swords next... But I feel like some of you would rather see some axes ;)

Some of the designs may change. But there is already quite a bit of variety of axes here. We do want a have a large variety of styles so things don't feel repetitive. Each weapon feels like it has its own character.

As you can also see, some of the axes don't fit the "linear metal progression" pattern. Like the "Troll Bane Axe". This could be an un-craftable item that you can only find in the caves, or maybe it could be a special craftable that requires a lot more of a certain material to make and has special properties.


There are also a variety of cool-looking swords as well. Because a dwarf doesn't discriminate on good craftsmanship! Here are a *few* of those swords.

Pretty nice, yes?

There is also a multitude of different hammers, maces, morningstars, spears, GUNS, and various other fancy weapons the dwarf can wield to take out its monstrous foes.

There are plenty of other weapon types I haven't shown yet, but I don't think I can show them all. Plus, we gotta have *some* secrets!

But we do plan on having good weapon variety, magic staffs, spell books, THROWABLE DYNAMITE, crossbows, and other arrow propelling devices. And different arrow types as well. Oh, and I forgot to mention throwing knives, throwing axes, boomerang??, and maybe shurikens...


But for now, this is all I'm gonna show, it's quite a lot. An amazing collection of weapons crafted by our talented artist Mike.


Check out these other projects!

Bittersweet Birthday

 https://www.indiegogo.com/projects/bittersweet-birthday-a-game-of-heart-horror--2#/ 

 A story-driven, mystery-packed, RPG action game where understanding how your enemy fights is the key to beating them. A lively ingame world you can explore with many friendly residents that can give you quests. You can change your player's combat style to adjust the game's difficulty. And there are many different collectibles and tradable items. Plus minigames.

But most importantly, Some stunning pixel art!

Project Warlock 2

 https://www.kickstarter.com/projects/project-warlock-2/project-warlock-2/description 

A really cool looking 3D/Pixelart retro first-person shooter inspired by games like Hexen and Quake. With giant levels and intense fast paced action. And over 70 different weapons to rip and tear with! You can also play as 1 of 3 different characters with different skills and perks.

Quartet

https://www.kickstarter.com/projects/somethingclassic/quartet-0?ref=android_project_share

 A modern Japanese-RPG which aims to break the "linear story" pattern of story-based games with 4 interconnected stories that can be played in any order. Which I assume have relevance to each other. So depending on which story you pick. Different combinations of unique outcomes may occur. I do like seeing the different ways developers try to bring more replay value to story games. It's indie innovation at work!

Do check out all of these games. They have all done VERY well with their Kickstarters/IndieGoGo's

I'm kinda surprised by Project Warlock's goal. But kudos to them for smashing their goal out of the park!

And thank you to these devs for also promo'ing Below the Stone as well!


And thank you all for tuning in!

- Andrew

Implementing Ore Sparkle Effects
over 2 years ago – Wed, Sep 15, 2021 at 08:24:55 AM

One thing we talked about adding for certain ores is an effect where they will sparkle a little bit. To maybe draw attention to the player.

Doing so requires a bit of logic which simply checks if a particular block has an ore on it, and of course, limiting the effect to a certain set of ores if we want to. Right now I have It doing the effect for all ores, but that can be changed relatively easily.

This is only the first iteration, of course, so the function/effect of the sparkles may change. But this does a good job at articulating the creative idea I had in mind.


Also, I want to say thank you to everyone for helping us reach our goal!

While looking at our daily stats, I was unsure when we would pass 20k. It seemed like it was going to taper off very quickly. But I had vastly underestimated the power of our community ༼ つ ◕_◕ ༽つ 

It seems we had some people who noticed we were very close and decided to go all-in and help us finish the last legs of our goal.


So big thanks to those who came in for the clutch ;D


Very soon we will have our musician Karam writing another update for you guys; maybe talking a bit about his music? Stay tuned for that!

We will also maybe try and show off some parts of the game many people haven't seen yet, like all the weapon art.


But anyway, thank you all for tuning in to our Kickstarter. This has been an exciting experience. What makes me the happiest is seeing our community grow every day. I always believed that a strong developer/community relationship is important in the success of a game. When developers put in the time to show their community that they are genuinely listening and that their input matters, that is when you know a game will go down in history (on a strong positive note).


So thank you all for supporting us, and we'll see you later!


PS: If you haven't seen it yet, we put some up-to-date footage of the game on YouTube for yall to watch.

https://www.youtube.com/watch?v=-pvRtXK6kjA


- Andrew